
Wake Prototype
A downloadable game for Windows, macOS, and Linux
WAKE | Prototype
Conceptual and philosophical in nature, Wake is intended to be a world with many interactions to catalog and secrets to discover.
An island world where you create and follow paths to unlock and explore the world as you attune to it.
A Temporary Island
The world only exists around you. Approach an edge and the trailing tiles drop away into the abyss as new tiles rise up to meet you.
Families and Strains
Like attracts like as the world appears. Coax paths from tile strains to further your journey.
Movement and Perception
Wake uses a perception mechanic that alters the way you see the world depending on your actions. Move more quickly and local details are muted, allowing you to focus on finding and following currents. Slow down and local details come back into focus. Once Wake is complete, you will be able to observe and interact with the world in a number of ways, some of which may alter your perception even further.
What Works
World generation, path tracking, basic choice shrines, remnants, and strain families are mostly working. Tile strains are currently represented by basic shaders and color tints. Please be aware that some neighboring strains may be very difficult to differentiate in this version.
What's Planned
Everything. As Wake is developed, each family, and the strains within, will become more visually distinct. The finished world will feature strains that interact with each other in various ways as charges are collected and sparks are released, passing between tiles. Each family of strains is like a biome with its own planned features, quirks, and inhabitants.
Proof of Concept
This prototype offers you an early look at some of the core systems, but Wake is far from complete. Donations will help me continue to develop this world and more.
| Published | 23 hours ago |
| Status | Prototype |
| Platforms | Windows, macOS, Linux |
| Author | Fatifex |
| Genre | Puzzle |
| Made with | Godot |
| Tags | Experimental, Exploration, Godot, meditative, Procedural Generation, Prototype |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| AI Disclosure | AI Assisted, Code |
Download
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